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use super::InputEvent;

/// Represents an input event which occurred as a result of window focus changing.
#[derive(Clone, Copy, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct FocusEvent {
    /// Is the window focused?
    pub focused: bool,
}

impl FocusEvent {
    /**
    Returns an empty FocusEvent.
    */
    pub fn new() -> FocusEvent {
        FocusEvent { focused: false }
    }
}

impl Into<InputEvent> for FocusEvent {
    fn into(self) -> InputEvent {
        if self.focused {
            InputEvent::Focused(self)
        } else {
            InputEvent::FocusLost(self)
        }
    }
}