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use super::InputEvent; /// Represents an input event which occurred as a result of window focus changing. #[derive(Clone, Copy, Debug, PartialEq)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] pub struct FocusEvent { /// Is the window focused? pub focused: bool, } impl FocusEvent { /** Returns an empty FocusEvent. */ pub fn new() -> FocusEvent { FocusEvent { focused: false } } } impl Into<InputEvent> for FocusEvent { fn into(self) -> InputEvent { if self.focused { InputEvent::Focused(self) } else { InputEvent::FocusLost(self) } } }