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use super::*;
#[derive(Clone, Copy, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct MouseEvent {
pub button: u8,
pub key_code: KeyCode,
pub modifiers: ControlKeyState,
pub position: Vector2<u16>,
pub pressed: bool,
}
impl MouseEvent {
pub fn new() -> MouseEvent {
MouseEvent {
button: 0,
key_code: KeyCode::None,
modifiers: ControlKeyState::default(),
position: Vector2::new(0, 0),
pressed: false,
}
}
}
impl Into<InputEvent> for MouseEvent {
fn into(self) -> InputEvent {
if self.pressed {
InputEvent::MouseDown(self)
} else {
InputEvent::MouseUp(self)
}
}
}