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use super::*;
#[derive(Clone, Copy, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct MouseMoveEvent {
pub modifiers: ControlKeyState,
pub position: Vector2<u16>,
}
impl MouseMoveEvent {
pub fn new() -> MouseMoveEvent {
MouseMoveEvent {
modifiers: ControlKeyState::default(),
position: Vector2::new(0, 0),
}
}
}
impl Into<InputEvent> for MouseMoveEvent {
fn into(self) -> InputEvent {
InputEvent::MouseMove(self)
}
}