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use super::*;

/// Represents an input event which occurred as a result of mouse movement.
#[derive(Clone, Copy, Debug, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct MouseMoveEvent {
    /// A ControlKeyState object describing the state of control keys.
    pub modifiers: ControlKeyState,
    /// The character cell the event occurred on.
    pub position: Vector2<u16>,
}

impl MouseMoveEvent {
    /**
    Returns an empty MouseMoveEvent.
    */
    pub fn new() -> MouseMoveEvent {
        MouseMoveEvent {
            modifiers: ControlKeyState::default(),
            position: Vector2::new(0, 0),
        }
    }
}

impl Into<InputEvent> for MouseMoveEvent {
    fn into(self) -> InputEvent {
        InputEvent::MouseMove(self)
    }
}