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General Settings

Options that don’t belong anywhere else. This includes feature flags, the admin icon, and info text.

Preset

Default: Buffy

The preset dropdown can be used to select built-in and custom presets to apply to all chat settings.

The following presets are built-in:

  • Buffy: settings tailored to roleplay, based on buffy’s roleplay chat. This is the default preset.
  • Omar: settings designed for lighter roleplay, with narrative style disabled. This is closer to the default settings from the legacy b41 version of OmiChat.
  • Vanilla: settings designed to mimic vanilla, with many mod features disabled.

Always Show Chat

General.AlwaysShowChat
Default: false

If enabled, players will be unable to close the chat window.

Case-Insensitive Streams

General.CaseInsensitiveChatStreams
Default: true

If enabled, chat streams will be case-insensitive.

This means that /say and /SAY will be treated equivalently.

Range Indicator Button

General.IncludeRangeIndicatorButton
Default: false

If enabled, a button to display the range of ranged chats will be included.

Clear On Death

General.ClearOnDeath
Default: all

Information that is cleared when a player’s character dies.

Options:

  • Icon: If enabled, chat icons will be cleared on death.
  • Languages: If enabled, roleplay languages will be cleared on death.
  • Chat Nickname (Nickname): If enabled, chat nicknames will be cleared on death.
  • Status: If enabled, chat statuses will be cleared on death.

Admin Icon

General.AdminIcon
Default: Item_Hammer

The name of the texture used when an admin enables display of a chat icon. Defines the value of the adminIcon token in the icon format.

Info Text

General.InfoText
Information that can be accessed by clicking an info button on the chat window. If this is blank, the info button will not be available.

This can use rich text formatting to include different colors and fonts.

Variables

General.Variables
Arbitrary key-value pairs that can be used for providing information to extensions and integrations.

Currently, the mod does not use anything specified here.